Wednesday, August 26, 2020

James Patterson Book List by Year

James Patterson Book List by Year Author James Patterson discharges a few books each year, exciting his fans with page-turners that are anything but difficult to peruse and engaging. A considerable lot of his books are co-composed with lesser-known writers, permitting him to compose beyond what one man could all alone. Thinking about whether you have missed one of his discharges? Complete List Of James Patterson Books By Year 1976 - The Thomas Berryman Number1977 - Season of the Machete1977 - The Jericho Commandment (distributed again in 1997 as See How They Run)1980 - Virgin1986 - Black Market (distributed again in 2000 as Black Friday)1988 - The Midnight Club1992 - Along Came A Spider (Alex Cross Series)1994 - Kiss the Girls (Alex Cross Series)1996 - Jack Jill (Alex Cross Series)1996 - Hide Seek1996 - Miracle on the seventeenth Green (with Peter De Jonge)1997 - See How They Run (distributed already as The Jericho Commandment)1997 - Cat and Mouse (Alex Cross Series)1998 - When the Wind Blows1999 - Pop Goes the Weasel (Alex Cross Series)2000 - Black Friday (recently distributed in 1986 as Black Market)2000 - Cradle All (recently distributed in 1980 as Virgin)2000 - Roses are Red (Alex Cross Series)2001 - Violets are Blue (Alex Cross Series)2001 - Suzannes Diary for Nicholas2001 - first to Die (Womens Murder Club)2002 - Four Blind Mice (Alex Cross Series)2002 - Beach House(with Peter De Jonge) 2002 - second Chance (Womens Murder Club, with Andrew Gross)2003 - The Big Bad Wolf (Alex Cross Series)2003 - The Jester(with Andrew Gross)2003 - The Lake House (continuation of When The Wind Blows)2004 - third Degree (Womens Murder Club, with Andrew Gross)2004 - London Bridges (Alex Cross Series)2004 - Sams Letters to Jennifer2004 - Santa Kid2005 - fourth of July (Womens Murder Club, with Maxine Paetro)2005 - Mary, Mary (Alex Cross Series)2005 - Honeymoon(with Howard Roughan)2005 - Lifeguard(with Andrew Gross)2005 - Maximum Ride: The Angel Experiment2006 - Cross(Alex Cross Series)2006 - (with Peter De Jonge)2006 - Judge and Jury(with Andrew Gross)2006 - fifth Horseman (Womens Murder Club, with Maxine Paetro)2007 - Step on a Crack2007 - sixth Target (Womens Murder Club Series)2007 - Double Cross (Alex Cross Series)2008 - seventh Heaven (Womens Murder Club Series)2008 - Maximum Ride #4: The Final Warning2008 - Sundays at Tiffanys2008 - Sail2008 - The Dangerous Days of Daniel X 2008 - Against Medical Advice2008 - Cross Country (Alex Cross Series)2009 - The eighth Confession (Womens Murder Club Series)2009 - Daniel X: Watch the Skies2009 - The Murder of King Tut2009 - Witch Wizard2009 - Alex Cross Trial (Alex Cross Series)2009 - I, Alex Cross (Alex Cross Series)2010 - Worst Case2010 - Fang2010 - The ninth Judgment (Womens Murder Club Series)2010 - Dont Blink2010 - Private2010 - Postcard Killers2010 - Cross Fire (Alex Cross Series)2010 - Witch Wizard: The Gift2011 - Tick Tock2011 - Angel2011 - Toys2011 -  Kill Alex Cross (Alex Cross Series)2012 -  10th Anniversary (Womens Murder Club Series)2012 - Private Games2012 - Private: #1 Suspect2012 - Guilty Wives2012 - eleventh Hour (Womens Murder Club Series)2012 - Middle School: Get Me Out of Here2012 - I, Michael Bennett2012 - Nevermore: The Final Maximum Ride Adventure2012 - Zoo2012 - Confessions of a Murder Suspect2012 - NYPD Red2012 - Daniel X: Armageddon 2012 - Merry Christmas, Alex Cross (Alex Cross Series)2012 - I, Funny2013 - Private Berlin2013 - Witch Wizard: The Kiss2013 - Alex Cross, Run (Alex Cross Series)2013 - Middle School: My Brother Is a Big, Fat Liar2013 - twelfth of Never (Womens Murder Club Series)2013 - Second Honeymoon2013 - Private Down Under2013 - Middle School: How I Survived Bullies, Broccoli, and Snake Hill2013 - Mistress2013 - Treasure Hunters2013 - Gone2013 - Confessions: The Private School Murders2013 - Cross My Heart (Alex Cross Series)2013 - I Even Funnier2014 - First Love 2014 - Private L.A.2014 - NYPD Red 22014 - Middle School: Ultimate Showdown2014 - Unlucky 13 (Womens Murder Club Series)2014 - Invisible2014 - Middle School: Save Rafe2014 - Homeroom Diaries2014 - Private Down Under2014 - Danger Down The Nile2014 - Burn2014 - Confessions: The Paris Mysteries2014 - Private India2014 - Hope to Die (Alex Cross Series)2014 - House of Robots2014 - The Lost 2015 - Private Vegas2015 - I Totally Funniest2015 - NYPD Red 32015 - Public School Superhero2015 - The Mystery Writers of America Cookbook2015 - fourteenth Deadly Sin (Womens Murder Club Series)2015 - Maximum Ride Forever2015 - Truth or Die2015 - Just My Rotten Luck2015 - Lights Out2015 - Alert2015 - Private Syndey2015 - Secret of the Forbidden City2015 - The Murder House2015 - Confessions: The Murder of an Angel2015 - Cross Justice (Alex Cross Series)2015 - Robots Go Wild!2015 - I Funny TV2016 - NYPD Red 42016 - Private Paris2016 - Jacky Ha-Ha2016 - fifteenth Affair (Womens Murder Club Series)2016 - Ultimate Fight2016 - Private Rio2016 - Filthy Rich2016 - Humans, Bow Down2016 - Peril at the Top of the World2016 - Bullseye2016 - Woman of God2016 - From Hero to Zero2016 - Cross the Line (Alex Cross Series)2017 - Middle School: Escape to Australia2017 - The Shut-In2017 - The End: An Owen Taylor Story2017 - Bedding the Highlander 2017 - The Black Book2017 - I Funny: School of Laughs2017 - Night Sniper2017 - After the End: An Owen Taylor Story2017 - Two from the Heart2017 - How to Be a Supervillain2017 - sixteenth Seduction (Womens Murder Club Series)2017 - Crazy House2017 - Juror #32017 - The Dolls2017 - Dr. Death2017 - Big Words for Little Geniuses

Saturday, August 22, 2020

Designing and Managing the Supply Chain, Chapter 1 Questions free essay sample

These subassemblies are amassed during conclusive get together and afterward dispersed to business for the purchaser advertise. b. What are the various firms associated with the flexibly chain? Coming up next are a choice of firms engaged with the gracefully chain: Suppliers, Manufactures, Transportation organizations, Warehouses and appropriations focuses, sub-contractual workers, vendors, and clients. c. What are the targets of these organizations? The basic target of these organizations is to boost piece of the pie and make a benefit. Each challenge to work the gracefully chain bolsters these two essential objectives. d. Give instances of clashing targets in this gracefully chain? The providing ventures might want the vehicle assembling to subscribe to buying enormous amounts with stable volumes with adaptable (long-lead) dates. On the manufacture’s side, they should be adaptable to their customers’ need and the adjustment in requests. So what we have is an immediate irreconcilable situation between the suppliers’ and manufactures’ want for adaptability. We will compose a custom paper test on Planning and Managing the Supply Chain, Chapter 1 Questions or on the other hand any comparable point explicitly for you Don't WasteYour Time Recruit WRITER Just 13.90/page The capacity to ideally coordinate flexibly and request is the same amount of a workmanship and it is a science. Different clashes emerge with transportation of littler clumps versus bigger clusters of provisions. Normally the littler and quicker a bunch of flexibly is required, the expense of transportation increment; another clashing goal. e. What are the dangers that uncommon or startling occasions posture to this flexibly chain? A surprising danger, for example, a catastrophic event can bring the flexibly chain to a stop. Nonetheless, such occasions can never be overseen. There are a few difficulties, for example, coordinating gracefully and request dangers, lead times, figures, transportation times and costs, which can be â€Å"managed† or operational hazard the board used to limit dangers. 2. Consider a customer contract offered by a bank. f. What are the parts of the flexibly chain for a home loan? There are a few segments of the gracefully chain for a shopper contract offered by a bank. In the first place, there are advertising organizations that request to planned clients. Furthermore, the bank should have the option to assess potential clients by utilizing credit-detailing organizations. Thirdly, typically an outsider bank that broadens the home loan credits. Finally, the bank requires contract facilitates that disseminate the credits. g. Is there more than one firm associated with the flexibly chain? What are the goals of the firm or firms? Promoting organizations attempt to expand the reactions from planned homebuyers to boost their profits. The banks attempt to discover clients that are a generally okay, on-time installments, and low normal development date; I. e. , boost benefits. The home loan merchant is tied in with boosting his bonus of the sell of the property. . What are the similitudes among item and administration flexibly chains, what are the distinctions? Both item and administration gracefully chains give a need. The thing that matters is the kind of administration, rather than the physical product†¦ quicker, better, less expensive all apply. A portion of the contrasts between the two sorts of gracefully chains are as per the following: * With the item flexibly chain there is both the progression of physical and educational items. Be that as it may, in the administration flexibly chain, the item is for the most part data. Dissimilar to the administration gracefully chain, stock and transportation of merchandise are a significant expenses of item flexibly chains. * Since administration flexibly chains for the most part don’t convey stock, organizing limit with request is typically progressively significant. * The expense of data is more regularly higher than in an item gracefully chain. Consider the expense of a credit report or recruiting a specialist. 6. Consider the gracefully chain for canned peaches sold by a significant food-preparing organization. What are the wellsprings of vulnerability in this flexibly chain? A portion of the wellsprings of vulnerability are as per the following: The main factor to consider is the peach crop and the variables that impact it†¦ climate, infection, and fiascos. * Number if vagrant laborers accessible to collect the crop†¦ deterioration. * Lead times from field to preparing plant†¦ decay. * Processing time, stockpiling, and transportation times and expenses. * Demand isn't know heretofore. CASE: Meditech Surgical 1. What are Meditech’s issues in presenting new items? In assembling ALL items? Meditech has two significant issues with presenting new items. * It has poor assistance levels for new items The stock levels are higher than would normally be appropriate for the entirety of its items 2. What is plunging these issues, both methodicallly and authoritatively? There are seven significant zones in which Meditech is driving these issues: * In the arranging framework, there are excesses of implicit postponements and month to month basins. This prompts inefficacies, unneeded postponements, and high stock levels. * There is no following of guaging mistakes. * Product request is ineffectively examined. * The Info Systems used to record and screen amp; stock are not coordinated and deficiently structured. Since Meditech doesn't regularly observe the end-client, it needs to defeat disappointments of correspondences with them†¦ crowding/alarm orders is one case of this inability to speak with end-clients. * The lack of common sense framework is use amplifies varieties sought after. * Panic requesting. 3. For what reason is the client support director the primary individual to perceive the significant issues? He was the individual who straightforwardly got client protests. In his position he had the option to decide the extent of the issues. Different administrators were not in positions to know about consumer loyalty. 4. How might you fix these issues? There are a few different ways to fix the issues Meditech is confronting. The first and most significant is improving interchanges with customers†¦ Five â€Å"Y†Ã¢â‚¬â„¢s. Another approach to improve their SCM is to grow better interest estimating frameworks and responsibility for their conjectures. Moreover, Meditech needs to incorporate, execute, and improve their data frameworks. They could without much of a stretch take out mass stock by putting get together inside the draw framework; I. e. , dispose of the â€Å"push-pull† framework. Finally, they could execute an arranging framework to diminish arranging delays (or simply use M. S. Undertaking) and decrease framework time basins.

Friday, August 21, 2020

Video Games as Stress Relievers

Video Games as Stress Relievers Technology Print The Link Between Video Games and Stress Relief By Elizabeth Scott, MS twitter Elizabeth Scott, MS, is a wellness coach specializing in stress management and quality of life, and the author of 8 Keys to Stress Management. Learn about our editorial policy Elizabeth Scott, MS Medically reviewed by Medically reviewed by Steven Gans, MD on January 08, 2017 Steven Gans, MD is board-certified in psychiatry and is an active supervisor, teacher, and mentor at Massachusetts General Hospital. Learn about our Medical Review Board Steven Gans, MD Updated on September 17, 2019 Emilija Manevska / Getty Images   More in Self-Improvement Technology Happiness Meditation Stress Management Spirituality Holistic Health Inspiration Brain Health Relationships View All Much has been written about video games, and quite a lot of it is negative. We have feared that video games are making our children less social and more violent, and making us all more stressed. Theres been significant research on the topic, and some good news has come out of it: Video games can actually be good for our stress levels!   Research on the Connection Between Gaming and Stress Most gamers report that playing video gamesâ€"even violent gamesâ€"is a way to relieve stress and enjoy playing with friends. However, much of the research conducted on video games comes with the presumption that games are stressful or even psychologically harmful.  While this isn’t the whole story, there is some evidence to support this assumption. Some studies show that a stressful in-game situation leads players to experience a stress reaction in real life.  Other studies have found that when people play violent games, they are more likely to act aggressively in laboratory-based scenarios. For instance, players who played violent games for 20 minutes were more likely to blast a loud noise at another subject when given the chance, which was considered an indication of aggression.?? Another study found that teens who played violent games experienced minimal increases in feelings of aggression, though the increases were barely detectable; teen girls experienced a slight increase in stress.?? What Research Shows About How Video Games  Help Relieve Stress Much of the research that has found a link between video game violence and aggression does not actually show a clear link between exposure to in-game violence and real-world aggression.  (For example, most people who are video game players are not walking around blasting strangers with loud noises after playing their games; this is something mainly found in lab settings where subjects are asked to do so.) Similarly, while there may be some stress responses triggered by games, overall self-assessments provided by gamers failed to show a link between problems with social life, academic behavior, work behavior, or physical reactions (stress), showing that, if there is a negative effect, gamers themselves are not aware of it and its effects on their lives. One study examined players as they played either competitive or cooperative games.  As predicted, there was a difference in stress levels after playing, and those who played cooperatively experienced a greater decrease in stress levels, but the difference was slightâ€"both groups experienced decreases in stress by playing the game.?? In addition, both groups retained positive feelings toward the other players, though there was slightly higher regard for those who were cooperative. This is another way in which video games can provide positive social experiences and a decrease in stress. Another study used a survey of 1614 game players to examine the use of computer games as a tool for stress recovery. Results showed that games are indeed used as a coping tool after exposure to stressful situations and strain and that this “recovery experience” is a significant facet of the gaming experience.?? Researchers also examined the relationships among work-related fatigue, daily hassles, social support, coping style, recovery experience, and the use of video and computer games for recovery purposes and found that people who more strongly associated gameplay with stress recovery used video and computer games more often after exhausting and stressful situations. In addition, participants’ level of work-related fatigue and exposure to daily hassles were both positively associated with the use of games for recovery. Participants with emotion-focused coping style showed a higher tendency to use games for recovery than participants with problem-focused coping style.?? The relationship between work-related fatigue and game use for recovery purposes was moderated by social support. The stress buffering function of video and computer games was more important for participants receiving less social support. These participants showed a stronger relationship between work-related fatigue and the use of games for recovery than participants receiving more social support. How We Can Use Video Games for Better Stress Relief Video games can provide us with a safe and fun outlet for developing our emotional awareness and coping skills. One study from the Behavioral Science Institute in The Netherlands studied proficient gamers who were playing Starcraft 2 to determine if their in-game coping mechanisms were related to their overall stress levels.  What they found was that several players who became upset during gameplay found useful coping strategies to handle their negative emotions.?? The most useful strategies were those that either sought a resolution to the negative feelings (either by problem-solving or by using personal coping strategies) or ones that sound out social support from other players.  ?? One key difference between those who coped well and those who were less effective copers was the ability to monitor their own feelings and internal statesâ€"what is known as interoceptive awarenessâ€"and then take steps to maintain a healthy balance, either by making beneficial decisions to change their situation for the better, or by seeking support. In fact, most games reward players for being able to manage their emotions and work toward solutions in the face of stress.?? In understanding what worked best for these gamers, we can use this information in our own lives: developing our own interoceptive awareness and using it to maintain emotional balance is a vital part of healthy coping.  Even more importantly, by playing games, we can provide practice scenarios for developing these skills in a way that is non-threatening and fun, which is one of the advantages of playing games. Another study also showed that action-based video games not only reduce stress but can sharpen cognitive abilities such as reaction speed. This can help gamers think more quickly on their feet and likely be more proficient in problem-solving, which can reduce stress in other ways as well.?? Overall, there is significant evidence that video games are not only fun, but they can be great stress relievers as well for many reasons. Recommended Video Games for Stress Relief Here are some recommended video games to help relieve stress. Casual Games These games can be picked up and played for a few minutes, and then put down again. They can include simple challenges, short matches of gameplay, or the ability to stop and save at any time. Casual games are enjoyable because they can offer a quick break, a challenging-but-not-stressful experience, and a change in focus. Some casual games include Animal Crossing, Tomodachi Life, or Pokemon X for the 3DS, or this list of casual games for the computer. Cooperative Games These games involve challenges that can be completed with other players.  There are several benefits to this. One of the  main benefits is that players can create a network of friends through the game, which can be comforting and may also be empowering.  We enjoyed playing games with friends when we were young, and this need doesn’t necessarily go away in adulthood. Another benefit of cooperative gameplay is that players can help one another, offering symbolic support and enabling one another to develop problem-solving skills. These positive experiences and “wins” can feel empowering and build resilience to stress. As subjects have reported, cooperative gaming can relieve stress and create positive feelings among players.?? These games can be played on handheld gaming systems, over the computer, or even via social media sites like Facebook. Games With an Explicit Stress-Management Component Some games were actually created to help players learn to manage stress more efficiently.  While these games aren’t necessarily as “mainstream” as some of the others, they can be especially helpful for stress relief. Some games train players in meditation while others can even train in biofeedback, helping players build skills in these powerful stress management techniques that can be used in virtually any stressful situation. Games that teach stress management skills are rare, but there are a few. An older game that teaches biofeedback is known as  Relaxing  Rhythms  by Wild Devine, which uses finger sensors to provide in-game feedback. There is also a brain-sensing headband known as  Muse, which provides feedback for meditation: you listen to nature sounds as you meditate, but once your mind begins to wander,  the atmospheric nature  sounds become more intense until you bring your thoughts back to the present moment. This is a  device  that seems to fall somewhere between game and tool, but can be enjoyable and more interesting to many new practitioners of meditation. One very promising game is called Champions of the Shengha, and it allows players to wear a sensor in real life and become more powerful in the game by remaining calm as they play it, facilitating mindfulness practice. (Watch a video here about how  Champions of the Shengha works.)   Champions of the Shengha is a remarkable game in that it encourages the practice of emotional mastery and allows players to become more powerful in the game as well as in real life as a result. Its ideal for teens and others who may have a difficult time learning stress management techniques like mindfulness, but love playing games. It is still in development  but should be available in the near future. Games That Build Skills These games can build brain power or specific abilities. The benefit is that  not only can they help to take your mind off of what is stressing you, they can help you to build executive function abilities that can help you to solve problems and stay organized in your regular life--abilities that can relieve stress! Skill-building games can be puzzle games (like crossword puzzles that you can play online or on a handheld game device) or they can be games that require quick thinking. This includes games like Brain Age, Brain Age 2,  Brain Age Concentration Training or Big Brain Academy, which can be played on the Nintendo 3DS;  WeBoggle, a Boggle game that can be played for free online; language-teaching games like My Spanish Coach, or any of a number of games that make you think quickly. Games You Really Enjoy Really, any game that you truly enjoy can be a stress reliever.  Virtually any game that you find to be truly fun can be beneficial by providing an escape from daily stress, a break from patterns of rumination, or a way to build positive feelings. Play, tune into your feelings during and after you play, and see what you enjoy the most! Video Games to Avoid Basically, if you enjoy a game, it is probably a good stress reliever for you.  Games with a strong social component, particularly a cooperative one, may be especially beneficial as stress-relief tools. (They can also be time-consuming or even addictive, so be careful about that.) Finding a game that doesn’t require a huge time investment and allows for casual involvement (rather than carrying a stiff penalty if you need to quit a game after a certain amount of time or play only for limited amounts of time) may be less stressful as well, for obvious reasons.   Ultimately, pay attention to how you feel during and after you play. Make adjustments based on your observations.

Video Games as Stress Relievers

Video Games as Stress Relievers Technology Print The Link Between Video Games and Stress Relief By Elizabeth Scott, MS twitter Elizabeth Scott, MS, is a wellness coach specializing in stress management and quality of life, and the author of 8 Keys to Stress Management. Learn about our editorial policy Elizabeth Scott, MS Medically reviewed by Medically reviewed by Steven Gans, MD on January 08, 2017 Steven Gans, MD is board-certified in psychiatry and is an active supervisor, teacher, and mentor at Massachusetts General Hospital. Learn about our Medical Review Board Steven Gans, MD Updated on September 17, 2019 Emilija Manevska / Getty Images   More in Self-Improvement Technology Happiness Meditation Stress Management Spirituality Holistic Health Inspiration Brain Health Relationships View All Much has been written about video games, and quite a lot of it is negative. We have feared that video games are making our children less social and more violent, and making us all more stressed. Theres been significant research on the topic, and some good news has come out of it: Video games can actually be good for our stress levels!   Research on the Connection Between Gaming and Stress Most gamers report that playing video gamesâ€"even violent gamesâ€"is a way to relieve stress and enjoy playing with friends. However, much of the research conducted on video games comes with the presumption that games are stressful or even psychologically harmful.  While this isn’t the whole story, there is some evidence to support this assumption. Some studies show that a stressful in-game situation leads players to experience a stress reaction in real life.  Other studies have found that when people play violent games, they are more likely to act aggressively in laboratory-based scenarios. For instance, players who played violent games for 20 minutes were more likely to blast a loud noise at another subject when given the chance, which was considered an indication of aggression.?? Another study found that teens who played violent games experienced minimal increases in feelings of aggression, though the increases were barely detectable; teen girls experienced a slight increase in stress.?? What Research Shows About How Video Games  Help Relieve Stress Much of the research that has found a link between video game violence and aggression does not actually show a clear link between exposure to in-game violence and real-world aggression.  (For example, most people who are video game players are not walking around blasting strangers with loud noises after playing their games; this is something mainly found in lab settings where subjects are asked to do so.) Similarly, while there may be some stress responses triggered by games, overall self-assessments provided by gamers failed to show a link between problems with social life, academic behavior, work behavior, or physical reactions (stress), showing that, if there is a negative effect, gamers themselves are not aware of it and its effects on their lives. One study examined players as they played either competitive or cooperative games.  As predicted, there was a difference in stress levels after playing, and those who played cooperatively experienced a greater decrease in stress levels, but the difference was slightâ€"both groups experienced decreases in stress by playing the game.?? In addition, both groups retained positive feelings toward the other players, though there was slightly higher regard for those who were cooperative. This is another way in which video games can provide positive social experiences and a decrease in stress. Another study used a survey of 1614 game players to examine the use of computer games as a tool for stress recovery. Results showed that games are indeed used as a coping tool after exposure to stressful situations and strain and that this “recovery experience” is a significant facet of the gaming experience.?? Researchers also examined the relationships among work-related fatigue, daily hassles, social support, coping style, recovery experience, and the use of video and computer games for recovery purposes and found that people who more strongly associated gameplay with stress recovery used video and computer games more often after exhausting and stressful situations. In addition, participants’ level of work-related fatigue and exposure to daily hassles were both positively associated with the use of games for recovery. Participants with emotion-focused coping style showed a higher tendency to use games for recovery than participants with problem-focused coping style.?? The relationship between work-related fatigue and game use for recovery purposes was moderated by social support. The stress buffering function of video and computer games was more important for participants receiving less social support. These participants showed a stronger relationship between work-related fatigue and the use of games for recovery than participants receiving more social support. How We Can Use Video Games for Better Stress Relief Video games can provide us with a safe and fun outlet for developing our emotional awareness and coping skills. One study from the Behavioral Science Institute in The Netherlands studied proficient gamers who were playing Starcraft 2 to determine if their in-game coping mechanisms were related to their overall stress levels.  What they found was that several players who became upset during gameplay found useful coping strategies to handle their negative emotions.?? The most useful strategies were those that either sought a resolution to the negative feelings (either by problem-solving or by using personal coping strategies) or ones that sound out social support from other players.  ?? One key difference between those who coped well and those who were less effective copers was the ability to monitor their own feelings and internal statesâ€"what is known as interoceptive awarenessâ€"and then take steps to maintain a healthy balance, either by making beneficial decisions to change their situation for the better, or by seeking support. In fact, most games reward players for being able to manage their emotions and work toward solutions in the face of stress.?? In understanding what worked best for these gamers, we can use this information in our own lives: developing our own interoceptive awareness and using it to maintain emotional balance is a vital part of healthy coping.  Even more importantly, by playing games, we can provide practice scenarios for developing these skills in a way that is non-threatening and fun, which is one of the advantages of playing games. Another study also showed that action-based video games not only reduce stress but can sharpen cognitive abilities such as reaction speed. This can help gamers think more quickly on their feet and likely be more proficient in problem-solving, which can reduce stress in other ways as well.?? Overall, there is significant evidence that video games are not only fun, but they can be great stress relievers as well for many reasons. Recommended Video Games for Stress Relief Here are some recommended video games to help relieve stress. Casual Games These games can be picked up and played for a few minutes, and then put down again. They can include simple challenges, short matches of gameplay, or the ability to stop and save at any time. Casual games are enjoyable because they can offer a quick break, a challenging-but-not-stressful experience, and a change in focus. Some casual games include Animal Crossing, Tomodachi Life, or Pokemon X for the 3DS, or this list of casual games for the computer. Cooperative Games These games involve challenges that can be completed with other players.  There are several benefits to this. One of the  main benefits is that players can create a network of friends through the game, which can be comforting and may also be empowering.  We enjoyed playing games with friends when we were young, and this need doesn’t necessarily go away in adulthood. Another benefit of cooperative gameplay is that players can help one another, offering symbolic support and enabling one another to develop problem-solving skills. These positive experiences and “wins” can feel empowering and build resilience to stress. As subjects have reported, cooperative gaming can relieve stress and create positive feelings among players.?? These games can be played on handheld gaming systems, over the computer, or even via social media sites like Facebook. Games With an Explicit Stress-Management Component Some games were actually created to help players learn to manage stress more efficiently.  While these games aren’t necessarily as “mainstream” as some of the others, they can be especially helpful for stress relief. Some games train players in meditation while others can even train in biofeedback, helping players build skills in these powerful stress management techniques that can be used in virtually any stressful situation. Games that teach stress management skills are rare, but there are a few. An older game that teaches biofeedback is known as  Relaxing  Rhythms  by Wild Devine, which uses finger sensors to provide in-game feedback. There is also a brain-sensing headband known as  Muse, which provides feedback for meditation: you listen to nature sounds as you meditate, but once your mind begins to wander,  the atmospheric nature  sounds become more intense until you bring your thoughts back to the present moment. This is a  device  that seems to fall somewhere between game and tool, but can be enjoyable and more interesting to many new practitioners of meditation. One very promising game is called Champions of the Shengha, and it allows players to wear a sensor in real life and become more powerful in the game by remaining calm as they play it, facilitating mindfulness practice. (Watch a video here about how  Champions of the Shengha works.)   Champions of the Shengha is a remarkable game in that it encourages the practice of emotional mastery and allows players to become more powerful in the game as well as in real life as a result. Its ideal for teens and others who may have a difficult time learning stress management techniques like mindfulness, but love playing games. It is still in development  but should be available in the near future. Games That Build Skills These games can build brain power or specific abilities. The benefit is that  not only can they help to take your mind off of what is stressing you, they can help you to build executive function abilities that can help you to solve problems and stay organized in your regular life--abilities that can relieve stress! Skill-building games can be puzzle games (like crossword puzzles that you can play online or on a handheld game device) or they can be games that require quick thinking. This includes games like Brain Age, Brain Age 2,  Brain Age Concentration Training or Big Brain Academy, which can be played on the Nintendo 3DS;  WeBoggle, a Boggle game that can be played for free online; language-teaching games like My Spanish Coach, or any of a number of games that make you think quickly. Games You Really Enjoy Really, any game that you truly enjoy can be a stress reliever.  Virtually any game that you find to be truly fun can be beneficial by providing an escape from daily stress, a break from patterns of rumination, or a way to build positive feelings. Play, tune into your feelings during and after you play, and see what you enjoy the most! Video Games to Avoid Basically, if you enjoy a game, it is probably a good stress reliever for you.  Games with a strong social component, particularly a cooperative one, may be especially beneficial as stress-relief tools. (They can also be time-consuming or even addictive, so be careful about that.) Finding a game that doesn’t require a huge time investment and allows for casual involvement (rather than carrying a stiff penalty if you need to quit a game after a certain amount of time or play only for limited amounts of time) may be less stressful as well, for obvious reasons.   Ultimately, pay attention to how you feel during and after you play. Make adjustments based on your observations.

Sunday, May 24, 2020

Applying Bowenian and Structural Theories Essay - 1708 Words

Applying Bowenian and Structural Theories Applying Bowenian Structural Theories For this assignment, two different theoretical approaches will be discussed, Bowenian family therapy and structural family therapy, and they will be used individually to construct a treatment plan to help clients reach their goals. Within each treatment plan discussed, short-term and long-term goals of therapy will be established and the family’s presenting problems will be defined. Two techniques that will be assigned to help them reach their therapeutic goals and any expected outcome from using those techniques will be discussed. The Presenting Problems Judy, Adrian, and Pamela are a family of three that have all come into†¦show more content†¦This technique was chosen because Pamela uses anger and/or shutting down to cope with perceived threats within her family. The entire family could benefit from this technique so that they may go from using emotionally reactivity to shifting towards a more functional cognitive process while engaging with one another (Gladding, 2010). Differentiation of self This a good technique to use because there is a high level of fusion occurring between Pamela and her parents (Psychotherapy.net). Pamela is dominated by her automatic emotional responses (anger and shutting down) and appears to lack functional levels of adaption and flexibility, especially during high stress times or when expected to do things independently. Pamela cuts herself off from the family emotionally in attempts to avoid being controlled or overwhelmed. Judy has given up on being close with Pamela and has accepted the emotional distance present between them. Expected Outcome The expected outcome for using both of these techniques is to decrease the symptoms plaguing the family but more specifically increase the overall wellness of the entire family system. Using nonanxious presence will help demonstrate lower levels of arousal and better communication skills (Gladding, 2010). The family may learn not to react as emotionally with one another, thus lower the intensity when they

Wednesday, May 13, 2020

Monoclonius - Facts and Figures

Name: Monoclonius (Greek for single sprout); pronounced MAH-no-CLONE-ee-us Habitat: Woodlands of North America Historical Period: Late Cretaceous (75 million years ago) Size and Weight: About 15 feet long and one ton Diet: Plants Distinguishing Characteristics: Moderate size; large, frilled skull with single horn About Monoclonius If Monoclonius hadnt been named by the famous paleontologist Edward Drinker Cope in 1876, after a fossil specimen discovered in Montana, it might long ago have receded into the mists of dinosaur history. Today, many paleontologists believe that the type fossil of this ceratopsian should properly be assigned to Centrosaurus, which had a strikingly similar, massively ornamented frill and one big horn jutting out of the end of its snout. Complicating matters further is the fact that most Monoclonius specimens appear to be of juveniles or sub-adults, which has made it more difficult to compare these two horned, frilled dinosaurs on a conclusive adult-to-adult basis. One common misconception about Monoclonius is that it was named after the single horn on its snout (its name is often mistranslated from the Greek as single horn). In fact, the Greek root clonius means sprout, and Cope was referring to the structure of this ceratopsians teeth, not its skull. In the same paper in which he created the genus Monoclonius, Cope also erected Diclonius, about which we know next to nothing other than that it was a type of hadrosaur (duck-billed dinosaur) roughly contemporary with Monoclonius. (We wont even mention two other obscure ceratopsians that Cope named before Monoclonius, Agathaumas and Polyonax.) Although it is now considered to be a nomen dubium--that is, a doubtful name--Monoclonius gained a lot of traction in the paleontology community in the decades after its discovery. Before Monoclonius was eventually synonymized with Centrosaurus, researchers managed to name no fewer than sixteen separate species, many of which have since been promoted to their own genera. For example, Monoclonius albertensis is now a species of Styracosaurus; M. montanensis is now a species of Brachyceratops; and M. belli is now a species of Chasmosaurus.

Wednesday, May 6, 2020

What Everybody Is Saying About Essay Topics on Behavior and What You Need to Do

What Everybody Is Saying About Essay Topics on Behavior and What You Need to Do Life, Death and Essay Topics on Behavior Of course, when you were given a very clear job to write on a certain topic you won't need to wreck your brains looking for something exciting and crucial to dwell on. The list by no means offers all the available topics as there's a number of questions which you can find in any of the approaches of psychology mentioned, so have a profound think what you'd love to write on. The topic has to be interesting, the topic has to be essential and finally the topic has to be informative. When you're picking your topic, bear in mind that it's much simpler to write about something which you presently have interest ineven in case you don't know a good deal about it. The reader ought to be impressed by the manner in which you defend your ideas. At exactly the same time, it's an excellent persuasive essay idea. To begin writing your assignment you would want to encounter an interesting and promising topic. Explain whether you think precisely the same behavior rules ought to be applied in all settings. Behaviorism or human behavior psychology doesn't account for more kinds of learning, particularly learning that occurs lacking using reinforcements. It is influenced by the most discussed effect that is the sociological effect. Lavi on good debate, it's the ideal behavior. Essay Topics on Behavior - Is it a Scam? So, both students of healthcare programs in addition to students of any other specialty may have a task to compose an essay on health topic. There are lots of causes resulting in the undesirable behaviors of the students in the class. With the assistance of the school, the children can develop in normal way and build decent charac ter in the life without all these troubles. For instance the children in school or college who are rather aggressive prefer the standard children as their friend. Essay Topics on Behavior Fundamentals Explained Evolutionary thinking has great impacts on the behavior of humans and it earns the individual to take the decisions with excellent knowledge and matures that individual. Another well-known truth is that the list of law topics for essays usually will come with some kind of a twist, so you need to dig deeper and find the cases to appeal to, court orders you can depend on and considerably more evidence to strengthen your thesis. The theory aids in understanding why some responses are given by men and women. Another aim of the analytical essay is to rate thinking and that which you would do in various conditions. There's no need in making a determination, which health problem or phenomena is more urgent right now or what's left in the shadows and should be enlightened at least in your essay. It's possible to also restate the ideas which you've discussed in the body paragraphs in order to make your point valid. For instance, if there's a forum and there needs a participation, some folks may have fear to talk in public or may respond or behave in a particular manner that will demonstrate they precisely have fear. Your solution should reflect the reality. English language classes usually want a lot of writing. While preparing a legal essay many students believe they must clarify each and every matter or describe every test case to be able to prove their standpoint, whereas everything they need to do is simply tackle a similar case. Every student who enters the course linked to the Legal studies is supposed not just to cover a huge number of weekly reading but in addition regular writing a ssignments that lots of students find both complex and exhausting. Management differs from discipline. Criminal Activity An issue which seems to go together with homelessness is criminal activity. Advertising and the media are now nearly inseparable from society for a whole. Students need to be careful about posting on social networking. Essay Topics on Behavior: the Ultimate Convenience! Moral argumentative essay topics are a few of the simplest to get carried away with. Recent argumentative essay topics that are related to society is going to do. There are several persuasive essay topics to pick from to finish your high school or college assignment. Following are a few of the advised sociology essay topic for those students that are unable to pick a great topic for their assignment. The Principles of Essay Topics on Behavior That You Can Learn From Beginning Today To defend your subject, you might recall the effect of overloaded schedule on college grades. Just take a break when you can or even better, request assistance. Another reason is to observe how well students argue on distinct views and demonstrate understanding of the studied subject. The next thing to do is to do everything you can to help students learn how to conduct themselves responsibly.

Tuesday, May 5, 2020

Printing Press Essay Example For Students

Printing Press Essay I believe that everyone has heard the phrase, The pen is mightier than the sword. This statement I cannot argue, but the point I want to make is that the printing press is the mightiest of them all. The origin of printing itself was only the first stage in the development of books as we know them. To understand the modern book, one should know of its history and realize the gradual process it came from since the pre-written manuscript. THERE WERE FOUR DISTINCT PHASES IN THIS METAMORPHOSIS (Butler xi). 1. In the beginning, this was just a means for performing a writers work more quickly, neatly, and cheaply than was possible by hand labor (Butler xi). 2. Only gradually did the early printers and their clients understand to accept the technical limitations of typography and to exploit its peculiarities (Butler xii). 3. The discovery of true publication (Butler xiii). 4. The printed book entered into the fourth phase of its metamorphosis it became a major factor in history (Butler xiii). The origin of the mechanical process was the first step in books as we know them today (Butler xi). The earliest scribe, like the public, had learned to read in pen-written volumes and was unaware of anything else (Butler xi). The printers problem was to invent a method for producing mass quantities of a standardized product (Butler xi). The printer was not free to produce a new product which might serve the same purpose as the old one (Butler xi). His goal was simply to copy the manuscript but to do this mechanically (Butler xii). The printers task was far more difficult than we imagine (Butler xii). Many parts of the manuscript, which were time-saving and labor-saving tools for the scribe, were only additional hindrances for the printer (Butler xii). As printers and their customers learned to accept the technical limitations, the book they produced took on new forms and developed new cultural potentials (Butler xii). Calligraphic ornaments were replaced by those of typographic style, and all sorts of new facilities were provided for the reader title pages, illustrations, maps, tables, indexes, etc. (Butler xii). The discovery of true publication was different than the manuscript economy. Under the manuscript economy, a writer responded to current demands. He copied books to order, or, if he built up a stock in anticipation of sales, it was of the volumes most frequently asked for school and university textbooks and standard works in theology, law, or medicine, constantly used by professional students and practitioners (Butler xiii). The printer, however, soon went beyond this and realized the potential of publication (Butler xiii). To expand his business, he undertook to create new demands (Butler xiii). The printer searched through old libraries for whatever books he thought the people might buy, if they were made available (Butler xiii). He also provided new works brought to him by living authors, and, finally, he came to order on his own, undertaking journalistic accounts of recent happenings (Butler xiii). In response to his initiative, the world learned to read books and not merely to study them (Butler xiii). The publishers made people read for its own sake (Butler xiii). This became the habit of educated men a practice forgotten since the collapse of Roman civilization (Butler xiii). Books became a major factor in History. Publishers made known that the book could not only inform and entertain the masses but also affect their thoughts and actions (Butler xiv). It was used to spread new beliefs, to sway mens opinions, to win their support, and to arouse their passions (Butler xiv). During the first century of printing, the press became a potent weapon of public appeal and propaganda (Butler xiv). Modern man makes constant use of printed materials (Butler 1). People accept their presence in their lives as a matter of course -almost like the air we breathe and the ground we walk on (Butler 1). Unless our attention is drawn to it, we never notice the extent of our obligations to the printer (Butler 1). Yet, there is hardly a thing that we do or a source of delight that we enjoy that does not involve somehow, directly or indirectly, the use of typography (Butler 1). Our familiarity with the work of the printer has thus rendered us almost unconscious of their presence, very few of us have much curiosity about the processes which are used to make them (Butler 4). The Plant Cell Essay Thesis The sad part is that not one of these printers has told us when and how he began to print on his own account (De Vinne 492). What is known about the introduction of printing in many of the large cities has been collected from dates of books and the indirect references of early chronicles (De Vinne 492). The activity of the early printers is remarkable. The huge task of preserving the literature of the world was adequately done at a very early date (De Vinne 511). There were not many books that appeared to be salable and profitable, and some were hard to get, and copies were obtained with much hardship but almost every important book was found and printed (De Vinne 511). The attention of the literary world was taken by storm, not by the possibilities of future usefulness in printing, but by the growing inexpensiveness of books (De Vinne 511). The early printers offered their books at lower than the market prices of manuscripts, but in a few years they were compelled to cut prices lower (De Vinne 511). The market was quickly glutted, and the prices fell sharply and irretrievably (De Vinne 511). At the close of the 15th century the price of many books had been reduced by 80% (De Vinne 511). Many early printers failed to make their business profitable. The failure was caused by the printers selection of bulky theological writings which cost a great amount of money, and were salable to a small class (De Vinne 512). It was mistakenly thought that printing would receive its great support from clergymen (De Vinne 512). The first printers printed almost exclusively in Latin, and the books could be read only by the learned, and purchased only by the wealthy (De Vinne 512). It was soon realized that printing could not be supported by the clergy (De Vinne 511). Nearly all books were printed in Latin (De Vinne 512). In Italy the revival of classical literature opened a new door for the publisher, but the demand for Latin authors was limited (De Vinne 513). In this country and in others, eagerness for books in the native language was made clear; for books that plain people could read; books that represented the life and thoughts of the living and not of the dead (De Vinne 513). The world was getting prepared for new teachers and for a new literature for Luther and Bacon, for Galileo and Shakespeare (De Vinne 513). Modern Technology As inaccurate as early printed books may have been, they were more correct than those of the copyists. The mistakes of a faulty first edition were soon made known and the faulty editions were made perfect (De Vinne 541). One of the benefits of printing is that it has prevented the accidental or intentional debasement of texts (De Vinne 541). The inferiority of the tools of the early printing office is glaring when comparing them with those of our time. The improvements that have been made are ones that have been mostly made in this century (De Vinne 541). There has been no change in the theory, and there have been but few changes in the elementary processes of printing (De Vinne 541). Printing is done quicker, cheaper, with more neatness and accuracy, with more consideration for the convenience of the reader, with new features of artistic merit, and in varieties and quantities so great that there is no comparison between early and modern productions but the fact remains that this is the same kind of work it was in the beginning (De Vinne 541). It has not been made obsolete by lithography, or other inventions of our era (De Vinne 541). The method still keeps its place in history at the head of the graphic arts (De Vinne 541). From buying concert tickets to paying a couple of hundred dollars each semester for books, printing impacts our lives greatly. It is hard to name an activity in which we do not use some item that is printed. BIBLIOGRAPHY Butler, Pierce. The Origin of Printing in Europe. Chicago London: The University of Chicago Press. De Vinne, Theo. L. The Invention of Printing. New York: Francis Hart Co. , 1876. Republished by Gale Research Company Book Tower, Detroit, 1969.

Friday, April 3, 2020

Correlation Coefficient Analysis

Introduction Correlation coefficient analysis is used in exploring relationship(s) between variables where there is interest in examining the strength of a relationship between variables. A correlation coefficient is a numeric measure of the amount of strength of the association or relationship between variables.Advertising We will write a custom case study sample on Correlation Coefficient Analysis specifically for you for only $16.05 $11/page Learn More In this case, the variables are GDP per capita, economic freedom and property rights. The current case study aims to look at the statement, â€Å"the nations’ wealth appears to be highly related with a level of economic freedom and property rights† and establish its consistency or otherwise with the collected data. Consistency or inconsistency of the statement with the data The table below shows three countries that had the highest GDP per Capita value, Economic Freedom, and also Property Rights. The table also shows the countries with the lowest GDP per Capita value, Economic Freedom, and also Property Rights. Country GDP per Capita (2011) Economic Freedom Index Property Rights Index Austria $40,624.85 70.3 7.8 Denmark $47,284.65 76.2 8.2 USA $42,448.43 76.3 7.5 Nepal $370.97 50.2 4.4 Madagascar $270.99 62.4 4.1 Uganda $440.52 61.9 4.9 Source: Author (2012) From the above table, it can clearly be seen that there exists a strong relationship between a nations’ wealth (GDP per Capita), Economic Freedom, and Property Rights. From the economic performance of the selected countries, it can be observed that increase in economic freedom results in increased GDP per Capita. Similarly, increase in security of a person’s property results in increased GDP per Capita. Therefore, there is a positive correlation between the dependent variable (GDP per Capita), and the Independent variables (Economic Freedom and Property Rights). This means that an increase in the independent variable results in an increase in the dependent variable resulting in positive correlation. However, the correlation between GDP per Capita and Property Rights is stronger with a correlation coefficient of 0.8045 compared to the lower correlation coefficient of 0.6860 between GDP per Capita and Economic Freedom. Countries that have free economic freedom and the most secure freedom rights have large GDP per Capita. This can be Denmark has the highest GDP per Capita ($47,284.65) and also the most secure property rights (8.2). This country also has a high index economic freedom coming second to USA with an index of 8.2. Increased security in property ownership and rights of use means that people are more confident of the future and can invest without fear of loosing their property and hence investment.Advertising Looking for case study on business economics? Let's see if we can help you! Get your first paper with 15% OFF Learn More This will therefore spur growth and results in the growth of a nation’s wealth (GDP per Capita). At the same time, secure property rights regimes means that more new investors whether domestic or foreign will be willing to invest in the country. This will result in growth in the GDP. When people feel insecure about their property, they do not invest and in extreme cases may even to get out of earlier investments resulting in a decline in GDP per capita. This was the case in Uganda when the dictatorial government of Id Amin seized foreign owned property (of mostly immigrant Indians) consequently plunging Uganda in an economic crisis that has yet to recover fully. Economic freedom does not only make trade easier, but also allows healthy competition. This completion is good because it ensures that high quality products that are affordable to the customers are in the market. This will therefore result in increased GDP per Capita. Economic freedom is also associated with reduction of the pr ocess of licensing of new enterprises. This removal of unnecessary barriers to trade encourages new people to venture into business resulting in increased GDP per Capita. This case study on Correlation Coefficient Analysis was written and submitted by user L1ndsey to help you with your own studies. You are free to use it for research and reference purposes in order to write your own paper; however, you must cite it accordingly. You can donate your paper here.

Sunday, March 8, 2020

Quotations

Quotations Quotations Quotations By Mark Nichol When quotations are integrated into the syntax of a sentence, joining forces with a paraphrase to create an extended statement, the first word in the original quote is generally not capitalized. Here are three examples of sentences in which the quotation’s initial word is demoted. 1. Without federal instructions, he added, â€Å"People are just going to keep putting stuff out on the road with no guidance on how do we do this the right way.† The quotation marks accurately denote the speaker’s exact statement, but the writer has inserted a modifying phrase to provide additional context, paraphrasing the speaker’s intent. Because the combination of this phrase and the original statement constitute a grammatically complete sentence, the first word of the original quotation should be lowercased to indicate that it has been incorporated into a more comprehensive statement: â€Å"Without federal instructions, he added, ‘people are just going to keep putting stuff out on the road with no guidance on how do we do this the right way.’† (As originally written, the implication is that the person added the comment despite having no federal instructions.) 2. â€Å"You can admit that ‘Yes, there is a need in a humane society for institutions that take care of people who are poor.’† As with the previous example, the initial paraphrase has been inserted to provide context, so yes is no longer the first word of a sentence. Also, normally, when that serves as a bridge from a paraphrase to a quotation, in order to provide a seamless syntax, no punctuation follows that. Here, however, yes is an interjection, so it must be preceded and followed by punctuation: â€Å"You can admit that, ‘yes, there is a need in a humane society for institutions that take care of people who are poor.’† 3. The lawsuit also alleges that Remington and the other defendants â€Å"Marketed and promoted the assaultive qualities and military uses of AR-15s to civilian purchasers.† Here, the quoted material was never stated or written as a complete sentence. As a partial quotation, it should begin with a word that starts with a lowercase letter: â€Å"The lawsuit also alleges that Remington and the other defendants ‘marketed and promoted the assaultive qualities and military uses of AR-15s to civilian purchasers.’† Want to improve your English in five minutes a day? Get a subscription and start receiving our writing tips and exercises daily! Keep learning! Browse the Punctuation category, check our popular posts, or choose a related post below:10 Rules for Writing Numbers and Numerals80 Idioms with the Word TimeShore It Up

Thursday, February 20, 2020

The Inheritors by William Golding Essay Example | Topics and Well Written Essays - 1000 words

The Inheritors by William Golding - Essay Example The story line of the book mainly portrays the relationship between ancient or pre-historic men and the Homo sapiens. William Golding has made ‘The Inheritors’ even more conspicuous by creating one of the pre-historic men as the protagonist. Readers acquire a proximity to the various aspects of nature by reading the entire story from the view of the primitive man, who is still unknown to the evil form of the world. The Inheritors has brought into light, the imagination of the author, where he brought together primitive humans and modern Homo sapiens. Throughout the story, William Golding has asked his readers an intricate, but relevant question, i.e. â€Å"Is mankind evil?† The entire story has been based on a particular type of pre-historic men, known as the Neanderthals, who lived in a group. One of the adult Neanderthals, named Lok guides us throughout the story according to his knowledge of the world. The story narrates a peaceful and contented life of the Nea nderthals, until some modern men interfere into it and creates the sense of fear in them. The last chapter has been described from the human point of view, wherein they run away from the habitation of these men, taking away a baby Neanderthal with them. The creation of this unique book by William Golding has enlightened the readers with the fact that â€Å"evil† did not exist in human beings when they belonged to the prehistoric times. But, the introduction of modern men in their serene environment changed their views about life extensively. Inherited Violence William Golding has repeatedly concluded in the book that the Neanderthals did not know the meaning of evil and violence, but they were prone to eating dead meat of animals, which is clearly an act of violence as they were feeding on another natural creature. All types of human beings have evolved from animals that are quite callous about violence, so it has always been in the blood of the Neanderthal Homo sapiens as we ll. It has also been alleged that the Neanderthals did not kill animals to feed on them, but history says that man has killed animals to feed on them. These ideas of a non-violent mentality have been produced by the author to formulate a gap between the nearly modern men and the pre-historic ones so that modern men can be blamed at every phase of the book. Existence of Knowledge The discovery of producing fire by rubbing stones was also brought about by primitive Homo sapiens. But, the author posed the Neanderthals to be completely unaware about the world and any kind of discoveries. This is an indirect insult as no other human beings were available to teach the primitive men about any discoveries; their individual knowledge was all the help that they got. The author has put the nearly modern Homo sapiens in the shadows, concluding them as the villains and keeping the Neanderthals in the light of innocence. Man has gained knowledge with time, and the Neanderthals have done so as wel l. Instead, the violence in them has marked the chapters of world history throughout. The partiality of the author towards the primitive men is clearly visible as he has made â€Å"Lok† the protagonist, and devoted only one chapter to the modern Homo sapiens. The view of the modern men has not been given importance at all. Ignoring Science The text created by Golding on the pages of The Inheritors is good for imagination, but it does not have true scientific explanation. A portion of the book quotes â€Å"Lok’s ears spoke to him†, but just before that it has already been mentioned that Lok had actually been sleeping. The personification of Lok’s ears is impressive through literature, but science concludes that sense organs do not possess the ability to

Wednesday, February 5, 2020

Marketing Research and Segmentation Problem Paper

Marketing and Segmentation Problem - Research Paper Example Therefore, it can be mentioned in a nutshell that the hospital caters to the general people with a wide range of medical facilities. Research A research on the consumers in the area surrounding the hospital would be carried out with the help of Value and Lifestyles (VALS2) and Potential Rating Index by Zip Market (PRIZM). VALS2 This tool for lifestyle analysis makes an endeavor to contour consumers by categorizing into three diverse orientation groups and they are principle oriented, action oriented and status oriented. Each of the categories is believed to be supported by two dimensions and they are resources as well as self-orientation. The orientation groups are then again sub-grouped into eight diverse lifestyle segments. These mentioned lifestyle segments are known as actualizers, fulfilleds or survivors, achievers, believers, experiencers, strivers, makers and strugglers. The medical facility or rather the hospital is assumed to be located in the United States (US) where the po pulation has been learnt to be alienated into three main consumer kinds as previously mentioned. The principle oriented individuals are the ones whose selection for services is presided over by their respective beliefs rather than their requirement for support from other individuals. The selections of the status oriented individuals are supposed to be guided by the support, action along with the views of the other individuals. The action oriented individuals are measured to be those who get stimulated by a desire for physical or even social form of activity, risk bearing and variety (Indira Gandhi National Open University, 2012). The believers and the fulfilleds have been stated to fall under the category of principle oriented individuals. The actualizers, achievers, strivers and strugglers are learnt to belong to the category of status oriented individuals. Lastly, the experiencers and the makers are clubbed in the category of action oriented individuals or segments. Therefore, the application of this particular model would effectively aid in segmenting the market for the needed kind of service (Indira Gandhi National Open University, 2012). PRIZM The other tool for assessing the lifestyle of the individuals for the intended service is the PRIZM. The intention of this mentioned tool is recognized to be the assessment of the geographic regions along with associating them with the consumption pattern. This form of assessment is supposed to be founded on the assertion that lifestyle as well as consumption remains principally guided by the demographic rudiments. An imperative step with regard to this form of assessment is the ascertainment of the proper base definition in order to appropriately match up with the accurate household base (Scarborough Research, 2012). Market Segmentation The target segment or rather the kind of individuals targeted for the medical facility or the hospital would be the principle oriented individuals and the status oriented individual s. The initial category of individuals are learnt to be quite well educated individuals who are either engaged with professional occupations or are retired. This implies that the age group can be ascertained from middle to higher that is from 40 to above 65 years of age. This particular segment would be the appropriate choice as the target patients for the intended medical facility owing to their age group. The individuals belonging

Monday, January 27, 2020

Transformational Leadership in Teaching

Transformational Leadership in Teaching This paper is a discussion of possible data collection and analysis methods that could be used to address an inquiry into the effectiveness of novice teachers who use transformational leadership style to manage their classrooms. It is arranged in the following order. Possible abstract, introductory statement, research aims methodology and techniques, researcher position, theoretical framework, research questions, research design data collection, data analysis and states the significance of the study before finally concluding. Abstract The proposed study is an investigation of the effectiveness of beginner teachers in the area of classroom management using transformational leadership style in Zambia. It will adopt a qualitative method and a narrative inquiry approach premised on the fact that the researchers intention is to gain is to gain understanding, give a description and analysis of the stories/narratives of novice teachers (participants).Qualitative data collection methods will take the form of surveys, observations and in-depth interviews while the analysis will comprise data reduction, data display and drawing conclusions (Miles and Huberman,1994). The proposed study intends to use a sample of ten(10) novice teachers in three (3) in three (5) public high schools in Lusaka province during a two (2) months period. It is expected that variability in participants will be maximized by this sample in terms of work area and backgrounds thereby bringing out rich in-depth understanding of beginner teachers experiences in classroom management. The proposed study will contribute to knowledge in the area of effective ways of managing classrooms not only among novice teachers but in the entire education fraternity by illuminating best practices. Introduction That classroom management is a fundamental concern among pre-service, beginner and practicing teachers, and is a topical issue in professional practice literature, school staff rooms including in the media is undisputed (Mc Cormick, 1997).It is an essential ingredient in the attainment of maximum instructional time which has potential to positively impact the outcomes of learning. The effectiveness of instruction is contingent upon teachers abilities to manage and organize the behavior of students. Substantial research suggest that one of the key challenges encountered by novice teachers in achieving the teaching objectives in the classroom is managing order (Cothrane et al.,..) Novice teachers experience struggles with classroom management that negatively impacts student learning (Buckman, 2009, p.5) owing to the detachment between what they learn during training and what they actually experience in practice in line with maintaining order in the classroom. Koki (2000) states that be ginning teachers particularly face difficulties in managing their classrooms and often struggle to apportion adequate instructional time as most of their attention is channeled at handling disruptive tendencies and behavior. It becomes necessary for teachers to work towards consciously organizing and maintaining an enabling learning atmosphere for all learners. Buckman (2009) argues that the process of managing the classroom should be altered and evaluated depending on the need. As such, the importance of teachers having forceful classroom management skills to enhance nurturing and successfully excel in their professions cannot be over emphasized, a minimal number of teachers are proficient in this domain. The persistence of beginner teachers in the teaching career is influenced and determined by their ability to effectively manage their classrooms (Ingersoll and Smith,2003).Unfortunately, many novice teachers struggle to control and maintain discipline among their learners (Koki,2000) which often culminates into developing stress and decreased energy or burn out in the early years of teaching. Hafock (2006) claims that many new teachers quit teaching during the first five years owing to frustrations with classroom and behavior management challenges. Accordingly, Kariuki (2009) observed that teachers require sustainable effective and efficient procedures, regulations and routines carefully planned and managed if instruction time is to be maximized and a reduction on time spent on behavior management. The proposed study will explore the practices, experiences and beliefs of 18 beginner teachers meeting the criteria (defined by the researcher) for being effective and successful classroom managers. Research Aims The proposed study aims to develop theory about the effectiveness of novice high school teachers. The questions that will guide the research are transformational leadership style. Methodology and data collection techniques Qualitative data collection methods will take the form of surveys, observations and in-depth interviews while the analysis will comprise data reduction (text analysis and coding), data display (identification and coding of emerging themes) and verification and drawing (Interpretation). In order to truly gauge the success of an inquiry based on human experience, it is appropriate for me to utilize the traits listed as qualitative research working directly with teachers to unearth their beliefs, practices and experiences .According to Hatch (2002)good qualitative researchers understand the world from the perspectives of those living in it (P.2).Qualitative research going by Merriam et al.,(2000) is premised on the idea that meaning is constructed socially by individuals through interactions in their social world and the meaning it has for them is considered an interpretive qualitative approach(pp.3-4) which is applicable for this proposed study. A qualitative inductive framework will enable explore the participants world in their naturalistic setting.

Sunday, January 19, 2020

Multiple Personality Disorder: No Excuse for Criminal Activity :: Argumentative Essay

Kenneth Bianchi, a man who has murdered many women, now claims that he has Multiple Personality Disorder. Can we possibly decide that it is reasonable to convict an individual of a crime if that individual suffers from Multiple Personality Disorder? This psychological malady, known as Multiple Personality Disorder, or sometimes as Multiple Dissociative Identity, is a mental illness in which a person develops two or more distinct identities that control the patient’s behavior. If an aberrant personality takes over, the individual no longer has control over one’s actions. The cause of this disorder is unknown; however, 97% of the patients with this disorder have been abused during childhood. Throughout time, the issue of a person having conflicting personalities inside, like Jekyll and Hyde, has been very controversial. Some authorities believe that this disorder does not exist, and some believe that it does. In a number of cases, criminals have used Multiple Personality Disorder as a defense for their criminal deviance. Should an individual who has committed a crime be sentenced to prison when he/she has no control over oneself? In my opinion an individual who commits a crime and suffers from Multiple Personality Disorder should be held responsible for his/her actions. As punishment, this convicted person should be sent to an asylum. In many criminal cases it is hard to believe that the defendant has multiple personalities because the defendant could be trying to deceive the jury. Statistics have proven that people with Multiple Personality Disorder usually refer to other personalities as â€Å"I.† A perfect example is Kenneth Bianchi who was on trial for murder and convinced his attorney that he had multiple personalities inside. Bianchi had the jury almost convinced that Steve Walker, Bianchi’s other personality, was responsible for the murders. Bianchi’s defense showed the first sign of unraveling when he started to refer to Steve Walker as â€Å"he† instead of â€Å"I.† Dr. Marti Torne, an authority in hypnosis, tested Bianchi. According to Dr. Torne, a person suffering from Multiple Personality Disorder will house three or more personalities. Bianchi failed this hypnosis test because he only presented two personalities. After Bianchi’s testimony, Bianchi started to m ake up a new personality, named Billy. However, the jury remained suspicious, and eventually Kenneth Bianchi was found guilty. In effect, his defense, depending on a claim of Multiple Personality Disorder, was deemed unconvincing. Kenneth Bianchi almost got away with murder. Multiple Personality Disorder: No Excuse for Criminal Activity :: Argumentative Essay Kenneth Bianchi, a man who has murdered many women, now claims that he has Multiple Personality Disorder. Can we possibly decide that it is reasonable to convict an individual of a crime if that individual suffers from Multiple Personality Disorder? This psychological malady, known as Multiple Personality Disorder, or sometimes as Multiple Dissociative Identity, is a mental illness in which a person develops two or more distinct identities that control the patient’s behavior. If an aberrant personality takes over, the individual no longer has control over one’s actions. The cause of this disorder is unknown; however, 97% of the patients with this disorder have been abused during childhood. Throughout time, the issue of a person having conflicting personalities inside, like Jekyll and Hyde, has been very controversial. Some authorities believe that this disorder does not exist, and some believe that it does. In a number of cases, criminals have used Multiple Personality Disorder as a defense for their criminal deviance. Should an individual who has committed a crime be sentenced to prison when he/she has no control over oneself? In my opinion an individual who commits a crime and suffers from Multiple Personality Disorder should be held responsible for his/her actions. As punishment, this convicted person should be sent to an asylum. In many criminal cases it is hard to believe that the defendant has multiple personalities because the defendant could be trying to deceive the jury. Statistics have proven that people with Multiple Personality Disorder usually refer to other personalities as â€Å"I.† A perfect example is Kenneth Bianchi who was on trial for murder and convinced his attorney that he had multiple personalities inside. Bianchi had the jury almost convinced that Steve Walker, Bianchi’s other personality, was responsible for the murders. Bianchi’s defense showed the first sign of unraveling when he started to refer to Steve Walker as â€Å"he† instead of â€Å"I.† Dr. Marti Torne, an authority in hypnosis, tested Bianchi. According to Dr. Torne, a person suffering from Multiple Personality Disorder will house three or more personalities. Bianchi failed this hypnosis test because he only presented two personalities. After Bianchi’s testimony, Bianchi started to m ake up a new personality, named Billy. However, the jury remained suspicious, and eventually Kenneth Bianchi was found guilty. In effect, his defense, depending on a claim of Multiple Personality Disorder, was deemed unconvincing. Kenneth Bianchi almost got away with murder.

Saturday, January 11, 2020

3d Negotiation

www. hbr. org Savvy negotiators not only play their cards well, they design the game in their favor even before they get to the table. Playing the Whole Game 3-D Negotiation by David A. Lax and James K. Sebenius Reprint R0311D Savvy negotiators not only play their cards well, they design the game in their favor even before they get to the table. 3-D Negotiation by David A. Lax and James K. Sebenius COPYRIGHT  © 2003 HARVARD BUSINESS SCHOOL PUBLISHING CORPORATION. ALL RIGHTS RESERVED. What stands between you and the yes you want? In our analysis of hundreds of negotiations, we’ve uncovered barriers in three complementary dimensions: The first is tactics; the second is deal design; and the third is setup. Each dimension is crucial, but many negotiators and much of the negotiation literature fixate on only the first two. For instance, most negotiation books focus on how executives can master tactics—interactions at the bargaining table. The common barriers to yes in this dimension include a lack of trust between parties, poor communication, and negotiators’ â€Å"hardball† attitudes. So the books offer useful tips on reading body language, adapting your style to the bargaining situation, listening actively, framing your case persuasively, deciding on offers and counteroffers, managing deadlines, countering dirty tricks, avoiding cross-cultural gaffes, and so on. The second dimension, that of deal design—or negotiators’ ability to draw up a deal at the table that creates lasting value—also receives attention. When a deal does not offer nough value to all sides, or when its structure won’t allow for success, effective 2-D negotiators work to diagnose underlying sources of economic and noneconomic value and then craft agreements that can unlock that value for the parties. Does some sort of trade between sides make sense and, if so, on what terms? Should it be a staged agreement, perhaps with contingencies and risk-sharing provisions? A deal with a more creative concept and structure? One that meets ego needs as well as economic ones? Beyond the interpersonal and deal design challenges executives face in 1-D and 2-D negotiations lie the 3-D obstacles—flaws in the negotiating setup itself. Common problems in this often-neglected third dimension include negotiating with the wrong parties or about the wrong set of issues, involving parties in the wrong sequence or at the wrong time, as well as incompatible or unattractive no-deal options. 3-D negotiators, however, reshape the scope and sequence of the game itself to achieve the desired outcome. Acting entrepre- harvard business review †¢ november 2003 page 1 -D Negotiation neurially, away from the table, they ensure that the right parties are approached in the right order to deal with the right issues, by the right means, at the right time, under the right set of expectations, and facing the right nodeal options. Former U. S. trade representative Charlene Barshefsky, who has negotiated with hundreds of companies, governments, and nongovernmental organizat ions to spearhead deals on goods, services, and intellectual property, characterizes successful 3-D negotiations this way: â€Å"Tactics at the table are only the cleanup work. Many people mistake tactics for the underlying substance and the relentless efforts away from the table that are needed to set up the most promising possible situation once you face your counterpart. When you know what you need and you have put a broader strategy in place, then negotiating tactics will flow. †1 3-D Negotiation in Practice Even managers who possess superior interpersonal skills in negotiations can fail when the barriers to agreement fall in the 3-D realm. During the 1960s, Kennecott Copper’s longterm, low-royalty contract governing its huge El Teniente mine in Chile was at high risk of renegotiation; the political situation in Chile had changed drastically since the contract was originally drawn up, rendering the terms of the deal unstable. Chile had what appeared to be a very attractive walkaway option—or in negotiation lingo, a BATNA (best alternative to negotiated agreement). By unilateral action, the Chilean government could radically change the financial terms of the deal or even expropriate the mine. Kennecott’s BATNA appeared poor: Submit to new terms or be expropriated. Imagine that Kennecott had adopted a 1-D strategy focusing primarily on interpersonal actions at the bargaining table. Using that approach, Kennecott’s management team would assess the personalities of the ministers with whom it would be negotiating. It would try to be culturally sensitive, and it might choose elegant restaurants in which to meet. Indeed, Kennecott’s team did take such sensible actions. But that approach wasn’t promising enough given the threatening realities of the situation. Chile’s officials seemed to hold all the cards: They didn’t need Kennecott to run the mine; the country had its own experienced David A. Lax ([email  protected] com) is a principal of Lax Sebenius, a negotiation-strategy consulting firm in Concord, Massachusetts. James K. Sebenius ([email  protected] edu) is the Gordon Donaldson Professor of Business Administration at Harvard Business School in Boston and a principal of Lax Sebenius. They are both members of the Negotiation Roundtable forum at Harvard Business School and the authors of 3-D Negotiation: Creating and Claiming Value for the Long Term, forthcoming from Harvard Business School Press. anagers and engineers. And Kennecott’s hands seemed tied: It couldn’t move the copper mine, nor did it have a lock on downstream processing or marketing of the valuable metal, nor any realistic prospect, as in a previous era, of calling in the U. S. fleet. Fortunately for Kennecott, its negotiators adopted a 3- D strategy and set up the impending talks most favorably. The team took six steps and changed the playing field altogether. First, somewhat to the government’s surprise, Kennecott offered to sell a majority equity interest in the mine to Chile. Second, to sweeten that offer, the company proposed using the proceeds from the sale of equity, along with money from an Export-Import Bank loan, to finance a large expansion of the mine. Third, it induced the Chilean government to guarantee this loan and make the guarantee subject to New York state law. Fourth, Kennecott insured as much as possible of its assets under a U. S. guarantee against expropriation. Fifth, it arranged for the expanded mine’s output to be sold under long-term contracts with North American and European customers. And sixth, the collection rights to these contracts were sold to a consortium of European, U. S. , and Japanese financial institutions. These actions fundamentally changed the negotiations. A larger mine, with Chile as the majority owner, meant a larger and more valuable pie for the host country: The proposal would result in more revenue for Chile and would address the country’s interest in maintaining at least nominal sovereignty over its own natural resources. Moreover, a broad array of customers, governments, and creditors now shared Kennecott’s concerns about future political changes in Chile and were highly skeptical of Chile’s capacity to run the mine efficiently over time. Instead of facing the original negotiation with Kennecott alone, Chile now effectively faced a multiparty negotiation with players who would have future dealings with that country—not only in the mining sector but also in the financial, industrial, legal, and public sectors. Chile’s original BATNA—to unceremoniously eject Kennecott—was now far less attractive than it had been at the outset, since hurting Kennecott put a wider set of Chile’s present and future interests at risk. And finally, the guarantees, insurance, and other contracts improved Kennecott’s BATNA. arvard business review †¢ november 2003 page 2 3-D Negotiation If an agreement were not reached and Chile acted to expropriate the operation, Kennecott would have a host of parties on its side. Though the mine was ultimately nationalized some years later, Chile’s worsened alternatives gave Kennecott a better operating position and additional years of cash flow compared w ith similar companies that did not take such actions. This case underscores our central message: Don’t just skillfully play the negotiating game you are handed; change its underlying design for the better. It is unlikely that 1-D tactical or interpersonal brilliance at the table—whether in the form of steely gazes, culturally sensitive remarks, or careful and considered listening to all parties—could have saved Kennecott from its fundamentally adverse bargaining position. Yet the 3-D moves the company made away from the table changed the negotiation’s setup (the parties involved, the interests they saw at stake, their BATNAs) and ultimately created more value for all involved—much of which Kennecott claimed for itself. How 3-D Moves Work Successful 3-D negotiators induce target players to say yes by improving the proposed deal, enhancing their own BATNAs, and worsening those of the other parties. 3-D players intend such moves mainly to claim value for them- selves but also to create value for all sides. Claiming Value. 3-D negotiators rely on several common practices in order to claim value, including soliciting outside offers or bringing new players into the game, sometimes to create a formal or informal auction. After negotiating a string of alliances and acquisitions that vaulted Millennium Pharmaceuticals from a small start-up in 1993 to a multibillion-dollar company less than a decade later, then–chief business officer Steve Holtzman explained the rationale for adding parties to the negotiations: â€Å"Whenever we feel there’s a possibility of a deal with someone, we immediately call six other people. It drives you nuts, trying to juggle them all. But number one, it will change the perception on the other side of the table. And number two, it will change your self-perception. If you believe that there are other people who are interested, your bluff is no longer a bluff; it’s real. It will come across with a whole other level of conviction. † (For more on Millennium, see â€Å"Strategic Deal-making at Millennium Pharmaceuticals,† HBS case no. 9-800032. ) While negotiators should generally try to improve their BATNAs, they should also be aware that some of the moves they make might inadvertently worsen their walkaway options. For instance, several years ago, we The Three Dimensions of Negotiation Our research shows that negotiations succeed or fail based on the attention executives pay to three common dimensions of deal making. Focus Common Barriers Interpersonal issues, poor communication, â€Å"hardball† attitudes Approach Act â€Å"at the table† to improve interpersonal processes and tactics Copyright  © 2003 Harvard Business School Publishing Corporation. All rights reserved. page 3 1-D 2-D 3-D Tactics (people and processes) Deal design (value and substance) Lack of feasible or desirable agreements Go â€Å"back to the drawing board† to design deals that unlock value that lasts Make moves â€Å"away from the table† to create a more favorable scope and sequence Setup (scope and sequence) Parties, issues, BATNAs, and other elements don’t support a viable process or valuable agreement harvard business review †¢ november 2003 3-D Negotiation worked with a U. S. manufacturing firm on its joint-venture negotiations in Mexico. The company had already researched possible cultural barriers and ranked its three potential partners according to the competencies it found most desirable in those companies. After approaching the negotiations in a culturally sensitive spirit, and in what had seemed a very logical sequence, the U. S. team had nevertheless come to an impasse with the most attractive partner. The team abandoned those talks and was now deep into the process with the second most desirable candidate—and again, things were going badly. Imagine subsequent negotiations with the third, barely acceptable, partner if the second set of talks had also foundered—in an industry where all would quickly know the results of earlier negotiations. As each set of negotiations failed, the U. S. irm’s BATNA—a deal with another Mexican company or no joint venture at all—became progressively worse. Fortunately, the U. S. company opened exploratory discussions with the third firm in parallel with the second. This helped the U. S. company to discover which potential partner actually made the most business sense, to avoid closing options prematurely, and to take ad vantage of the competition between the Mexican companies. The U. S. business should have arranged the process so that the prospect of a deal with the most desirable Mexican partner would function as its BATNA in talks with the second most desirable partner, and so on. In short, doing so would have created the equivalent of a simultaneous four-party negotiation (structured as one U. S. firm negotiating in parallel with each of the three Mexican firms) rather than three sequential two-party negotiations. This more promising 3-D setup would have greatly enhanced whatever 1-D cultural insight and tactical ingenuity the U. S. firm could muster. In addition to strengthening their own position, 3-D negotiators who add parties and issues to a deal can weaken the other side’s BATNA. For instance, when Edgar Bronfman, former CEO of Seagram’s and head f the World Jewish Congress, first approached Swiss banks asking them to compensate Holocaust survivors whose families’ assets had been unjustly held since World War II, he felt stonewalled. Swiss banking executives saw no reason to be forthcoming with Bronfman; they believed they were on strong legal ground because the restitution issue had been settled years ago. But after eight months of lobbying by Bronfman, the World Jewish Congress, and others, the negotiations were dramatically expanded—to the detriment of the Swiss. The bankers faced a de facto coalition of interests that credibly threatened the lucrative Swiss share of the public finance business in states such as California and New York. They faced the divestiture by huge U. S. pension funds of stock in Swiss banks as well as in all Swissbased companies; a delay in the merger between Swiss Bank and UBS over the â€Å"character fitness† license vital to doing business in New York; expensive and intrusive lawsuits brought by some of the most formidable U. S. class-action attorneys; and the wider displeasure of the U. S. overnment, which had become active in brokering a settlement. Given the bleak BATNA the Swiss bankers faced, it’s hardly surprising that the parties reached an agreement, including a commitment from the Swiss bankers to pay $1. 25 billion to survivors. It was, however, an almost unimaginable outcome at the beginning of the small, initially private game in which the Swiss seemed to hold all the cards. Another way for negotiators to claim value is to shift the issues under discussion and the interests at stake. Consider how Microsoft won the browser war negotiations. In 1996, AOL was in dire need of a cutting-edge Internet browser, and both Netscape and Microsoft were competing for the deal. The technically superior, market-dominant Netscape Navigator vied with the buggier Internet Explorer, which was then struggling for a market foothold but was considered by Bill Gates to be a strategic priority. A confident, even arrogant, Netscape pushed for a technically based â€Å"browser-for-dollars† deal. In the book aol. com, Jean Villanueva, a senior AOL executive, observed, â€Å"The deal was Netscape’s to lose. They were dominant. We needed to get what the market wanted. Most important, we saw ourselves as smaller companies fighting the same foe—Microsoft. † But when all was said and done, it was Microsoft that had etched a deal with AOL. The software giant would provide Explorer to AOL for free and had promised a series of technical adaptations in the future. Microsoft had also agreed that AOL client software would be bun- harvard business review †¢ november 2003 page 4 3-D Negotiation Microsoft shifted the negotiations from Netscape’s technical browser-for-dollars deal toward wider business issues on which it held a decisive edge. led with the new Windows operating system. Microsoft—a direct competitor to AOL— would place the AOL icon on the Windows desktop right next to the icon for its own online service, the Microsoft Network (MSN). AOL’s position on â€Å"the most valuable desktop real estate in the world† would permit it to reach an additional 50 million people per year at effectively no cos t, compared with its $40 to $80 per-customer acquisition cost incurred by â€Å"carpet bombing† the country with AOL disks. In effect, Bill Gates sacrificed the mediumterm position of MSN to his larger goal of winning the browser war. How did 3-D moves swing the negotiations in Microsoft’s favor? Microsoft’s Web browser was technically inferior to Netscape’s, so the chances of Microsoft winning on those grounds were poor, regardless of its negotiating skills and tactics at the table. Instead, Microsoft shifted the negotiations from Netscape’s technical browser-for-dollars deal toward wider business issues on which it held a decisive edge. Rather than focus on selling to the technologists, Microsoft concentrated on selling to AOL’s businesspeople. As AOL’s lead negotiator and head of business development, David Colburn, stated in his deposition to the Supreme Court in 1998, â€Å"The willingness of Microsoft to bundle AOL in some form with the Windows operating system was a critically important competitive factor that was impossible for Netscape to match. † Instead of trying to skillfully play a poor hand when dealing with party X on issues A and B, Microsoft changed the game toward a more compatible counterpart Y, emphasizing issues C, D, and E, on which it was strong. These examples of 3-D value-claiming moves conflict with the standard 1-D interpersonal approach to negotiation. Actions taken away from the table—sharply altering parties and issues, restructuring and resequencing the process, changing BATNAs—are not primarily about 1-D interpersonal skills but rather about enhancing the underlying setup of the negotiation itself. Creating Value. By adding complementary parties or issues to the negotiating process, 3D negotiators can not only claim value for themselves but also create more value for all parties involved. In Co-opetition, their influential book on business strategy, Adam Brandenburger and Barry Nalebuff explored the con- ept of the value net, or the collection of players whose potential combination and agreement can create value. 3-D negotiators often facilitate in the development of such value nets. They scan beyond their specific transactions for compatible players with complementary capabilities or valuations, and they craft agreements that profitably incorporate these players. The world of foreign affairs offers many examples in which potentially valuable bilateral deals can be impossible unless a third party with complementary interests is included. In a 1985 issue of Negotiation Journal, University of Toronto professor and international negotiation specialist Janice G. Stein wrote the following about the importance of Henry Kissinger’s 3-D role in a crucial Middle East negotiation: â€Å"The circular structure of payment was essential to promoting agreement among the parties. Egypt improved the image of the United States in the Arab world, especially among the oil-producing states; the United States gave Israel large amounts of military and financial aid; and Israel supplied Egypt with territory. Indeed, a bilateral exchange between Egypt and Israel would not have succeeded since each did not want what the other could supply. † In an example from the business world, the owners of a niche packaging company with an innovative technology and a novel product were deep in price negotiations to sell the company to one of three potential buyers, all of them larger packaging operations. Instead of mainly working with its bankers to make the case for a higher valuation and to refine its at-the-table tactics with each packaging industry player, the niche player took a 3-D approach. Its broader analysis suggested that one of its major customers, a large consumer goods firm, might particularly value having exclusive access to the niche player’s technologies and packaging products, so it brought the consumer goods firm into the deal. The move uncovered a completely new source of potential value—and a much higher potential selling price. It also increased the pressure on the larger packaging companies: They would face more competition and might not be able offer the same kind of exclusive, customized packaging service to their customers. The potential elements of a value net are not always obvious at the start of a negotia- arvard business review †¢ november 2003 page 5 3-D Negotiation Mapping Backward to Yes What does a sophisticated 3-D strategy look like? Consider the experience of Henry Iverson and his partners, who acquired Concord Pulp and Paper (CPP) for $8. 5 million in a highly leveraged transaction. (All company names and details have b een disguised. ) After the basic deal was done, they needed additional financing to make profitable improvements at CPP. Federal Street Bank (FSB) turned them down flat, even after they had used such 1-D tactics as persuasive appeals and elegant lunches. It was time to move into the 3-D realm. But first, some background. To acquire CPP from its creditors, Iverson and his partners had put up $700,000 in equity and obtained $7. 8 million in financing from FSB, consisting of a $1. 3 million short-term loan against receivables and a $6. 5 million loan against assets. Soon after, the opportunity arose for CPP to add a recovery boiler, which would increase plant capacity by 100 tons a day, improve overall quality and margins, and boost yearly net cash flow by $4. 1 million. The boiler would cut CPP’s emissions in its host town of Concord by 95%. Over a two-year construction period, the boiler project would cost $9 million, $6 million of which would go to Bathurst and Felson Engineering (BFE) and the rest to smaller contractors. The FSB loan officer who delivered the bad news cited the bank’s policies: â€Å"We will loan against 50% of unencumbered inventory and 80% of receivables. CPP has neither, and its capital structure is already 93% leveraged. † When Iverson pressed, he was told that if he had more equity, FSB might consider a short-term construction loan—but only if a credible third party would provide guaranteed takeout financing after two years. So Iverson used 3-D negotiating tactics to scan widely and map backward from his current predicament to establish the prior agreements (with as-yet uninvolved parties) that would maximize the chances of an ultimate yes from the bank. Involve UIC. Iverson approached two insurance companies for takeout financing. Unified Insurance Company (UIC) had the most attractive fee structure; Worldwide Insurance had higher fees and was uninterested. Both flatly stated, â€Å"CPP is too leveraged. † Moreover, UIC would only lend against the cash flow of fully completed projects. Iverson coaxed a deal letter from UIC: For a commitment fee plus a share of increased profits from the boiler, Unified agreed to lend, conditional on the successful completion of the project—and more equity in CPP’s capital structure. Involve the EDA. Iverson’s attempts to raise more equity from investors failed, so he dug further and learned that the U. S. Economic Development Administration (EDA) could make junior (subordinated) loans to firms for certified job-creating projects; the overall loan limit was equal to the number of jobs times $50,000. Since the recovery boiler project would generate at least 30 new full-time jobs, this implied a junior 1. 2. loan of up to $1. 5 million. However, the EDA loan had to be 50% matched by a Local Development Administration (LDA), which did not exist in Concord. At this point, Iverson took stock of the barriers: the engineer wouldn’t proceed without money and, in any case, wouldn’t guarantee more than the boiler itself—the only thing BFE would build. The rest of the required system would be complex. Local and regional contractors were in no position to guarantee the overall project. FSB wouldn’t do a construction loan without guaranteed takeout financing and more equity. UIC wouldn’t do permanent takeout financing without a successful project and more equity. The EDA wouldn’t lend without matching funds from the LDA and a guarantee of a successful, certified, job-creating project. And there was no LDA to certify the jobs or provide matching funds. Involve the Town of Concord. Undaunted, Iverson approached the 3. Concord Town Council and proposed that it form an LDA, which could raise matching funds, to facilitate the recovery boiler project. He argued that construction and operation of the project would create new jobs and dramatically cut CPP’s odors and pollution levels. And it would add at least $180,000 a year in property taxes if the new boiler were built. The council received these arguments favorably but, before committing, wanted assurances that the project would actually work. Involve Derano. In great need of some plausible guarantee of project success, Iverson approached Derano, a large, national (bondable) engineering, design, and project management firm. Derano expressed serious doubts about managing an already-designed project with BFE and local contractors in place. But by offering to pay above the normal fee, Iverson got Derano to manage the overall project and to give a nonrecourse performance â€Å"guarantee†Ã¢â‚¬â€all conditional on CPP’s raising project financing. 4. harvard business review †¢ november 2003 page 6 3-D Negotiation Concord Pulp and Paper starts negotiations for funding here Derano (national project management firm) †¢ funding Finish 5 Town of Concord â€Å"guaranteed† project †¢ less pollution †¢ more jobs †¢ lower taxes Start 1 Recovery Boiler Project Bathurst and Felson Engineering †¢ funding 4 2 Economic Development Administration †¢ LDA †¢ certified jobs †¢ matching funds Federal Street Bank †¢ more equity †¢ guaranteed takeout financing Unified Insurance Company †¢ more equity †¢ actual project 8 7 6 LDA Go back to Concor d with Derano deal. Carrying Derano’s letter that gave the provisional guarantee, Iverson revisited Concord’s Town Council, which agreed to create an LDA. The LDA would be instructed to issue bonds for $500,000, backed by tax revenue increases and presold to wealthy citizens, local and regional contractors, and other area businesses. As a government entity, the LDA would also formally certify the expected successful job-creation impact of the recovery-boiler project. Go back to the EDA with the Derano letter and the LDA commitments. Iverson approached the EDA, arm-in-arm with the Concord LDA, which brought matching fund commitments and its formal job certification 5. 6. along with Derano’s guarantee) of the boiler project. With this backing, EDA committed to a $1 million junior (subordinated) loan (plus the $500,000 matching loan from Concord’s LDA)— all conditional on Iverson’s obtaining construction and long-term financing. Go back to UIC to modify its â€Å"more equity† provision. Iverson successfully negotiated with Unified Insurance to modify the â€Å"more equity† term of its commitment l etter to include junior debt, since the EDA–LDA subordinated debt met UIC’s real interest in a greater financial cushion for the UIC loan. Go back to FSB with Derano, LDA and EDA commitments, and UIC modification. Returning to the bank, Iverson argued that EDA–LDA loans 7. 8. would provide the functional equivalent of FSB’s requirement for more equity. In making the case to the riskaverse loan officer, he tactfully noted that UIC, a â€Å"notoriously demanding creditor,† was willing to treat it as such to financially cushion UIC’s permanent financing. Surely that would be adequate to protect FSB’s brief twoyear exposure. With this condition met—and given Derano’s performance â€Å"guarantee† and the LDA’s certification—the bank agreed that UIC’s commitment letter met its interest in guaranteed takeout financing. FSB’s new construction-loan commitment unlocked the EDA–LDA money, which started funds flowing to Derano and BFE. And the project was launched. harvard business review †¢ november 2003 Copyright  © 2003 Harvard Business School Publishing Corporation. All rights reserved. 3 page 7 3-D Negotiation tion. For example, a U. S. European conservation group wished to preserve the maximum amount of rain-forest habitat in a South American country. From membership contributions and foundation support, the conservation group had U. S. dollars it could use (after converting the dollars to local currency at the official exchange rate) to buy development rights. The owner of the land and the conservation group negotiated hard and tentatively agr eed on an amount of rain forest to be protected and a price per hectare based on local currency. But 3-D thinking ultimately improved the deal for all sides. The host country was indebted in dollar-denominated bonds, which were trading at a 45% discount to their face value (given their perceived default risk). The country had to use scarce dollar-export earnings, needed for many pressing domestic purposes, to keep its debtservice obligations current; of course, interest payments were determined by the face value of the debt, not the bond discount. These facts suggested that more value could have been created by adding two other sets of players to the initial negotiation between the landowner and the conservation group. In this green variant of a debt-for-equity swap, the conservation group bought country debt from foreign holders at the prevailing 45% discount. It then brought this debt to the country’s Central Bank and negotiated its redemption for local currency at a premium between the discounted value of the debt and its full-dollar face value (up to an 82% premium over the discounted value). The conservation group then used this greater quantity of local currency from the Central Bank to buy more development rights from the landowner at a somewhat higher unit price. This expanded four-party negotiation—sequentially involving the conservation group, international bondholders, the Central Bank, and the landowner—benefited everyone more than the best result possible in the initial negotiation between just the landowner and the conservation group. The bank was able to retire debt and cancel dollar-interest obligations, which were very costly to the country, using cheaper (to it) local currency without exporting more or diverting scarce export earnings. The conservation group was able to save more rain forest at the same dollar cost, and the landowner got a higher price in a currency it as better positioned to use. To find complementary parties and issues, as the conservation group did, you should ask questions that focus on relative valuation. What uninvolved parties might highly value elements of the present negotiation? What outside issues might be highly valued if they were incorporated into the process? Are there any parties outsid e the immediate negotiations that can bear part of the risk of the deal more cheaply than the current players? On the other hand, it is sometimes necessary to shrink—or at least stage—the set of involved issues, interests, and parties in order to create value. For example, rather than enter into a full multiparty process at the outset, an industry association that wants to negotiate a certain set of standards may benefit from first seeking agreement between a few dominant players, which would then serve as the basis for a later deal among the wider group. Or, negotiations to forge a multi-issue strategic alliance between two firms may be dramatically simplified by one side which instead proposes an outright acquisition. Certainly, the form chosen for a transaction can dramatically affect the complexity of negotiations and the value to be had. The planned merger of equals by Bell Atlantic and Nynex would have required separate negotiations with regulatory authorities in each of the 13 states served by the companies. To avoid having to undergo politically charged negotiations at 13 different tables, the parties changed the game by creating a functionally equivalent structure in which Bell Atlantic was the nominal acquirer. Indeed, it can be necessary to change the process, rather than the substance, of a negotiation. For example, two partners seeking to terminate their relationship may have difficulty determining exactly who gets what. But they may instead be able to agree to a special mechanism like the â€Å"Texas shoot-out,† in which one side names a price at which it would be either a buyer (of the other’s shares) or a seller (of its own shares) and the other side must respond. Often, changing the form of a negotiation by bringing in a skilled third-party mediator creates value. For example, two intensive mediation efforts by outside parties helped to finally thaw the frozen negotiations between Microsoft and the Justice Department. Many fundamentally different variants arvard business review †¢ november 2003 page 8 3-D Negotiation of mediation, arbitration, and other special mechanisms exist, but all are options to change the game itself rather than efforts to negotiate more effectively by purely interpersonal means. Implementing a 3-D Negotiation Strategy Sophisticated negotiators act in all three dimensions to create and claim value. While 3-D negotiators should play the existing game well , as tacticians and deal designers, they should also act as entrepreneurs, seeking to create a more favorable target game. They can do so by scanning widely to identify possible elements of a more favorable setup; â€Å"mapping backward† from the most promising structure for the deal to the current setup; and managing and framing the flow of information to improve their odds of getting to yes. Scan widely. To act outside the box, one must first look outside the box. By searching beyond the immediate deal on the table for elements of a potential value net, 3-D negotiators can retrain their focus on complementary capabilities and valuations that other players might add. Useful game-changing questions include: Who outside the existing deal might most value an aspect of it? Who might minimize the costs of production, distribution, risk bearing, and so on? Who might supply a piece missing from the current process? Which issues promise mutual advantage? What devices might bring such potential value-creating parties and issues into the deal? And at what point does complexity or conflict of interest between parties call for shrinking the scope of the negotiation? Scanning beyond the current game to claim value normally focuses on a parallel set of questions: Are there additional bidders or parties who could favorably alter BATNAs in other ways? Can certain issues be linked for leverage? Such scanning should result in a map of all the actual and potential parties (including other interested groups within an organization, if necessary). You need to assess their actual and potential interests and BATNAs, as well as the difficulty and cost of gaining agreement with each party and the value of having its support. Your map should also identify the crucial relationships among the parties: who influences whom, who tends to defer to whom, who owes what to whom, who would While 3-D negotiators should play the existing game well, as tacticians and deal designers, they should also act as entrepreneurs. find it costly to oppose an emerging agreement with key parties on board, and so on. The founders of new ventures almost always need to scan widely in order to construct the most promising sequence of deals that lead to a self-sustaining company. Consider the situation WebTV Networks founder Steve Perlman faced in the early and mid-1990s. He had obtained seed funding, developed the technology to bring the Web to ordinary television sets, created a prototype, and hired his core team. Running desperately low on cash, Perlman scanned widely and discovered an array of potential negotiating partners—ISPs, VCs, angel investors, industrial partners, consumerelectronics businesses, content providers, manufacturers, wholesale and retail distribution channels, foreign partners, and the like. He needed to engage in 3-D analysis to determine the right subset of potential partners to create the most promising deals to build his company. Map backward and sequence. It is helpful to think of the logic of backward mapping as being similar to the logic of project management. In deciding how to undertake a complex project, you start with the end point and work back to the present to develop a time line and critical path. In negotiation, however, the completed â€Å"project† should be a set of value-creating, sustainable agreements among a supportive coalition of parties. For instance, when Perlman’s WebTV was almost out of money, it might have seemed obvious that he should approach venture capital firms first. However, because VCs were deeply skeptical of consumer-electronics deals at that time, Perlman mapped backward from his VC target. He reasoned that a VC would find WebTV more appealing if a prominent consumer-electronics company were already on board, so Perlman embarked on a sequential strategy. After his first choice, Sony, turned him down, Perlman kept reasoning backward from his target. Finally, he was able to get Phillips on board. He then used Phillips to reopen and forge a complementary deal with Sony. Next he negotiated new venture money—at a far higher valuation—since both Sony and Phillips had signed on. With new money in the tank, it was fairly straightforward to thread a path of supporting agreements through manufacturers, wholesale and retail distribution channels, content providers, ISPs, and alliance harvard business review †¢ november 2003 page 9 3-D Negotiation A 3-D player’s ability to determine whether a related negotiation happens before or after his own—as well as whether the results become public—can greatly influence the outcome. partners abroad. As the WebTV case suggests, a common problem for a would-be coalition builder is that approaching the most difficult—and perhaps most critical—party offers slim chances for a deal, either at all or on desirable terms. To improve the odds of getting to yes, figure out which partners you would ideally like to have on board when you initiate negotiations with the target party. As the answer to this question becomes clear, you have identified the penultimate stage. Continue mapping backward until you have found the most promising sequence of discussions. Consider the successful sequencing tactics of Bill Daley, President Clinton’s strategist for securing congressional approval of the North American Free Trade Agreement, as reported in a 1993 New Yorker article: â€Å"News might arrive that a representative who had been leaning toward yes had come out as a no. ‘Weenie,’ [Daley would] say. When he heard the bad news, he did not take it personally. †¦He’d take more calls. ‘Can we find the guy who can deliver the guy? We have to call the guy who calls the guy who calls the guy. ’† Beyond pure sequencing, the 3-D negotiator can use the scope of the negotiation—how elements are added, subtracted, combined, or separated—to influence the chances of bringing each party on board. Issues can be added to make a deal more attractive (as Microsoft did with AOL) or a BATNA less attractive (as happened to the Swiss banks). And by not bringing on board a party to whom others have antipathy, negotiators can increase the probability of their success. That’s what James Baker did when building the first Gulf War coalition; by omitting Israel from explicit membership in the group, he was able to attract moderate Arab states. Manage the information flow. Some negotiations are best approached by gathering all affected parties together, fully sharing information, and brainstorming a solution to the shared problem. Frequently, however, vital 3D questions involve deciding which stages of the process should be public or private as well as how information from one stage should spill over to or be framed at other stages. A wry story illustrates the potential of such choices to set up a linked series of negotiations. A prominent diplomat once decided to help a charming and capable young man of very modest background from Eastern Europe. Approaching the chairman of the state bank, the statesman indicated that â€Å"a gifted and ambitious young man, soon to be the son-in-law of Baron Rothschild,† was seeking a fast-track position in banking. Shortly thereafter, in a separate conversation with the baron, whom he knew to be searching for a suitable match for his daughter, the statesman enthusiastically described a â€Å"handsome, very capable young man who was making a stellar ascent at the state bank. † When later introduced to the young swain, the dutiful daughter found him charming, with enviable talents and prospects, and acceptable to her father. When she said yes, the three-way deal allegedly went through—to everyone’s ultimate satisfaction. Setting aside the dubious factual base and ethics of this negotiation, notice how the diplomat’s 3-D actions set up the most promising game for his purposes. By separating and sequencing the stages of the process, as well as opportunistically framing his message at each juncture, the statesman created a situation that fostered an otherwise most unlikely outcome. Of course, had the banker, the baron, the daughter, and the young man been initially thrown together in a face-to-face meeting, it is doubtful that even the statesman’s suave 1-D approach could have closed the deal. Analogously, potential investors should be wary of the common tactic of separating deals to close both: for instance, getting investor A to commit funds based on the commitment of â€Å"savvy investor† B, when B has indeed committed, but only on the informal (and wrong) understanding that â€Å"reputable investor† A has unconditionally agreed to do so. Negotiations to assemble land for a real estate project offer another good example of the importance of staging the release of information. Early knowledge of a developer’s plans can be quite valuable to landowners in the target area. Since landowners may use this knowledge to extract maximum price concessions in later stages of assembly, the need for secrecy and separation of the individual negotiations is usually obvious. Indeed, the choice of which parcel to buy first, second, and so on, may depend on the relative odds that a given purchase will leak the developer’s intentions as well as whether the parcels already obtained would permit some version of the project to go ahead, or whether they would be useless with- harvard business review †¢ november 2003 age 10 3-D Negotiation out a later acquisition. Indeed, a 3-D player’s ability to determine whether a related negotiation happens before or after his own—as well as whether the results become public—can greatly influence the outcome. For example, according to a 1985 article in International Studies Quarterly, while the United States was in separate talks with Japan, Hong Kong, and Korea over textile trade agreements, a Korean n egotiator told the U. S. representatives, â€Å"We’ll ask Hong Kong to go first, then see what they get. The Koreans apparently regarded Hong Kong officials as highly skilled negotiators, with better language skills for dealing with the Americans. An observer reports that, â€Å"After waiting for Hong Kong and Japan to go first, Seoul asked for the features they had secured and then also held out for a bit more. † In essence, the order chosen by the Americans (as encouraged by the Koreans) revealed information about the U. S. approach that was of great value to the Koreans. One wonders whether the Americans should have rethought the sequence and started with Seoul. erfecting these 1-D skills, negotiators should also be innovative 2-D deal designers who have mastered the principles for crafting value-creating agreements. And the third, often-missing dimension—actions taken to change the scope and sequence of the game itself—can be crucial to a negotiation that would otherwise be completely out of tactical reach. Negotiators must take care to keep sophisticated 3-D moves from blurring into the unethical and manipulative. Yet without 3-D actions, coalitions vital to many worthy initiatives could never have been built. To create and claim value for the long term, great negotiators should be at home in all three dimensions. To do anything less is to risk playing a one- or two-dimensional strategy in a three-dimensional world. 1. A complete set of sources for this article can be found at www. people. hbs. edu/jsebenius/hbr/3-DNegotiation. pdf. †¢Ã¢â‚¬ ¢Ã¢â‚¬ ¢ That negotiators should be good listeners, persuaders, and tacticians is a given. But beyond Reprint R0311D; Harvard Business Review OnPoint 5372 To order, see the next page or call 800-988-0886 or 617-783-7500 or go to www. hbr. org harvard business review †¢ november 2003 age 11 Further Reading Harvard Business Review OnPoint articles enhance the full-text article with a summary of its key points and a selection of its company examples to help you quickly absorb and apply the concepts. Harvard Business Review OnPoint collections include three OnPoint articles and an overview comparing the various perspectives on a specific topic. 3- D Negotiation is also part of the Harvard Business Review OnPoint collection Masterful Negotiating, Product no. 5410, which includes these additional articles: Six Habits of Merely Effective Negotiators James K. Sebenius Harvard Business Review March 2002 Product no. 9411 Negotiating the Spirit of the Deal Ron S. Fortgang, David A. Lax, and James K. Sebenius Harvard Business Review February 2003 Product no. 3051 To Order For reprints, Harvard Business Review OnPoint orders, and subscriptions to Harvard Business Review: Call 800-988-0886 or 617-783-7500. Go to www. hbr. org For customized and quantity orders of reprints and Harvard Business Review OnPoint products: Call Frank Tamoshunas at 617-783-7626, or e-mail him at [email  protected] harvard. edu page 12